When driving onto site you will come down a long winding drive. This drive is marked in green on the map.
The Upper Grounds
As you approach, on your left side will be the Upper Grounds (you’ll see a big red barn and other buildings and vehicles). Please avoid going into this area, it is a separate rental space and not a space we have access to!
This space is marked in RED on the map
The Lower Grounds+ Parking
On your right side, as you approach, is the Lower Grounds. This is the space we have access to for our events.
Right at the entrance, there is a large lot for everyone to park in!
Note: You can drive your cars down to the sleeping spaces, but please be aware that it is on a down slope and there are plenty of roots.
Sleeping Spaces
As you come down the hill into the Lower Grounds, on your right side (left on the map, labeled “Girls’ Side”) is where our sleeping cabins are!
We rent these cabins individually each month, and there are plenty of beds in each, so no need to worry about having somewhere to sleep! We will designate each month which cabins are open.
One of the cabins will be designated as Medical Sleep.
Also within this area is a (open air) bath house— with toilets, sinks, and showers! These will be open for everyone to use.
*The sleeping spaces on the left (right on the map, labeled “boy’s side”) will not be open for player sleep, unless we need to open up more cabins for sleeping space. Players can mingle and hang out in this area, but please don’t try and enter the buildings here unless they are opened up for use. We also ask that we try and keep the noise in this section down, as we will have our decompression space here.
Tenting
Location for this is still being determined, we will update on this once a decision has been made!
Decompression Space
One of the cabins, cabin #2, in the left side (Right on the map, labeled “boy’s side”) will be our designated Decompression Space. If at any point you need somewhere quiet to step out of game, this cabin will be an open access space where you can sit and take the time you need away from noise and crowds.
Please keep in mind that this is not a sleeping space.
Town Center
Continuing down the hill from the sleeping spaces you will enter into the main part of town.
Here you will find plenty of outdoor spaces to hang out; and some centralized spaces.
The first location you will come to is a divided building, with one half being a bathroom, and the other half will be our Post Office (more on this below)! As well as the Community Center, pavilion, and the Mod Building.
Post Office
The Post office will now have it’s own separate space! You can come here for any and all of your in game paperwork needs, as well as a central hub where you can come if you need OOG help or if there’s an emergency. When open, our post office will always have a radio they can use to contact a director as needed.
This building is also where we will be running Check-In each month (not Ops)!
Post Office Hours will be:
10pm Friday - 2am Sat
10am - 2pm Sat
(2pm-4pm Closed for Siesta)
4pm Sat - 2am Sun
8am - Noon Sun
Community Center
Connected to the Post Office building, is what we are calling our town’s Community Center.
These buildings are adjoined by a cement patio with an outdoor fireplace (Camp Marshall asks for only small fires only in there please!)
The Community Center is a place where everyone is welcome to hang out and come together. In the back room there is a large fridge/freezer where everyone is welcome to store personal food.
There is no longer a kitchen available in this space, but there are plenty of outlets for appliances— we will be providing a microwave for everyone to use— and the camp has given us permission for folks to bring grills/other outdoor cooking appliances so long as they stay on the cement outside.
It is our intention to keep the Community Center open and accessible to everyone so, while everyone is welcome to hang out here, we ask that no one/group set up in this space as their “base”/business/turf etc.
Mod Building
Behind the Communty Center is the Pole Barn, which we will be using as our Mod Building. This is where we will be setting up some more immersive+environmental mod builds for everyone to expereince.
Please don’t enter this building unless a mod brings you in there, or you are directed by a team member!
Ops/Monster Camp
At the bottom of the hill there is a large field with a few buildings. To the left on your way down, will be a Green Shack, where the half of our Director team is staying.
Next to it will be a colorfully decorated cabin, called the Arts&Crafts Cabin (marked red on the map). Please avoid this building! it is an old building that is very fragile and a favorite of the site’s younger guests— and they have asked us not to go near it.
At the far end of the field is the Lodge, which we will be using as our Ops/Monster Camp. This is where you will come to checkin for your NPC times; get into costume/makeup; as well as for character deaths, story questions, etc.
The other half of our Director team will be staying in the back rooms of this building.
The Waterfront and Boathouse
Past the field and Ops is the waterfront of the lake.
We ask that you do not go in the lake if there is not a Lifeguard on duty; as well as to not enter the Boathouse, or use their boats/kayaks.
There will be designated times when we have a lifeguard on duty for players to go in the water (and maybe a water/lake mod or two…).