Local Policies

These are the policies that our chapter has put in play for our events. Some of these are small modifications to gameplay, while others involve safety or cross-chapter play.
These policies only apply to Massachusetts events - when visiting other chapters, they will have their own set of policies.

Updated: 4/25/23
 
  • New characters may utilize their starting build to purchase up to 1 skill before entering play

  • Starter Equipment may not be augmented.

  • Certain Local items from the New Jersey, Pennsylvania, and New York chapters may be used at Massachusetts. Please view the list of pre-approved items at the post office; or check in with a director before the event so they can approve and be aware of what is in play.

  • Players may choose to alter the roleplay of any fracture, or drop any number of fractures, at the start or end of a Massachusetts event. This is to ensure that players do not have to continue to roleplay a fracture that has become uncomfortable for them.

  • Players may use agricultural skills outside of a designated agricultural zone so long as they are engaging in active roleplay with an area of real-life vegetation. Plants without leaves in winter are okay.

  • In severe heat, armor coverage minimums may be reduced for the duration of a particular event. This will be announced before the event and during opening announcements should it occur.

  • Basic Medical, as written, does not tell you the number of fractures a patient has, only if they are fractured. Users of Basic Medical should only ask “are you fractured?” and should expect only “Yes/No” answers.

  • Once per event during hot months; players may take a shower, at the end of which they will have their mind pool fully refreshed. This will be announced before the event and during opening announcements should it occur.

  • To start a player society at DRMA, you must have at least 5 local (ie. MA based) characters.